It took 3677 ms to load 200 seconds of BVH motion with 10 MB. I downloaded this project and made it possible to refer to class files. WARN: Could not find loader for extension KHR_materials_unlit Perhaps this means that the result is different from the original display. Or is there a better way? I modified my game design a bit for this.Ī large number of repeated alert logs. It is difficult to choose either CPU time or storage capacity. By change of HDD, SATA SSD, NVMe SSD, optane memory. In recent years, in general, storage capacity may not have increased much. But the file size has increased about 7 times. Load time is about 8 times faster when handling Vroid model with j3o. Spatial vroid = assetManager.loadModel ("testj3o.j3o") // 113MB BinaryExporter be = new BinaryExporter () I created a j3o file with this code, but I was surprised at 113MB. Application code can be multithreaded for asset loading. ((end-start) + "ms") // 8877 msĪsset manager seems to be thread safe. Spatial vroid = assetManager.loadModel ("test.glb") // 17MB long start = System.currentTimeMillis () Loading multiple Vroid models is likely to be a serious problem. The JME 3 forum had no VRM topic and it was unclear if it would work well. I confirmed that this tool chain works well except for the part of JME3. Vroid> VRM2PMXConverter> MMD> LiveAnimation> JME3 I thought it would be easier to create a good quality game than before. I think a good new toolchain might be possible. In the 3D area, I think it is necessary to check the operation of each tool chain. Load model, load motion, press play button. Machine translation does not arrive there. You have VRM models by Vroid, and BVH motion files by VPVP wiki + live animation so far. The player plays with VRM model + BVH motion. I think that you can find the correct setting by trial and error. Please import the exported file again and confirm that it is not broken. Wrong export settings will break the motion. Then import vmd and press the play button, the character will dance. Start liveanimation, select one of the character buttons arranged at the top of the screen, and place a model on the scene. Some files do not require a password.Ĭreate one of your humanoid models in Vroid. The location where the password is written varies depending on the case, but it is written somewhere on the relevant web page. Live Animation - Motion creation software This means that you can use MMD only for motion creation and you can not use MMD model format PMX. I confirmed that the combination of BVH motion created from vmd through live animation and the VRM model of Vroid makes it dance beautifully. Loading VMD, then exporting with BVH, importing that BVH, playing it completely succeeded. The liveanimation’s vmd support is good and dances beautifully. In other words, there are two ways of creating motion data: MMD and live animation. liveanimation can convert vmd to BVH and edit BVH. MMD clusters are horrible, so don’t use their work unless you understand the terms and conditions in detail. They basically publish the assets they created for video production. If you use the model or motion of MMD cluster in your own game, the author will get angry with you. Vmd files are usually created by MikuMikuDance (MMD) or MikuMikuMoving. I am not the author of this video, but I think that this video is a VRM model created by Vroid, converted to pmx, and applied vmd motion, and played in MMD. Many MMD videos use models created manually by Blender etc. The humanoid model output by Vroid can be easily converted to PMX format. There are clusters of MMD, and a large number of motions, models and videos are produced. In order to introduce it into the JME3 ecosystem, it is necessary to support VRM.Ībout MMD MikuMikuDance. This page is in Japanese, so please machine translate. It is possible to redistribute the output humanoid model. However, it is prohibited to redistribute Vroid Studio itself. According to the terms of Vroid, not only free games but also commercial use is possible. The humanoid model created by Vroid can be used in the game. Vroid is like terrain in a humanoid model. It’s a joke, but you don’t need specialized skills. Useful in all situations where a humanoid model is used.Īnyone can create a humanoid model freely with application called Vroid. Although VRM is described for VR, it can also be used on flat displays.
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